Making Roguelike Accessible With Progressive Difficulty | Critical Thought

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For this critical thought, we're talking more about roguelike design and the use of progressive difficulty systems to improve their approachability.

Here is the first part of this discussion talking about persistence systems https://youtu.be/Gzc-Qs5J6Cc


If you're interested in my previous two books, here is a discount code for the links down below. SCI20
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BOOKS I'VE WRITTEN ON GAME DESIGN:

Game Design Deep Dive: Platformers -- https://www.crcpress.com/Game-Design-Deep-Dive-Jumping-Platformers/Bycer/p/book/9780367211387

20 Essential Games to Study: -- https://www.crcpress.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456

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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.




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Tags:
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#roguelike



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