How Splinter Cell Changed
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A look back on the various design philosophies across three key Splinter Cell titles, in the hopes that one day this iconic series will emerge again from the shadows.
0:00 - Intro
1:11 - What is Splinter Cell? - Light and Noise
2:47 - Taking Cover
5:07 - Splinter Cell 1 Level Design Analysis
6:35 - Setting Off Alarms
10:00 - Streamlining
11:52 - The Core Tension of Splinter Cell
13:57 - Gunplay vs Funplay
15:01 - Saving systems
16:37 - Splinter Cell: Chaos Theory Level Design Analysis
18:57 - Splinter Cell: Blacklist Level Design Analysis
22:15 - Where did Splinter Cell Go?
24:23 - Conclusion
Stealth Game Design (Game Maker's Toolkit) [https://www.youtube.com/watch?v=Ay-5g36oFfc&list=PLc38fcMFcV_s8CEnf_j1ZOu-UCTEXRAfl]
Modeling AI Perception and Awareness in Splinter Cell: Blacklist (GDC) [https://www.youtube.com/watch?v=RFWrKHM0vAg]
Modernizing Splinter Cell: Blacklist's Gunplay (GDC) [https://www.youtube.com/watch?v=ju88Yv3OlO4]
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