How Splinter Cell Changed

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A look back on the various design philosophies across three key Splinter Cell titles, in the hopes that one day this iconic series will emerge again from the shadows.


0:00 - Intro
1:11 - What is Splinter Cell? - Light and Noise
2:47 - Taking Cover
5:07 - Splinter Cell 1 Level Design Analysis
6:35 - Setting Off Alarms
10:00 - Streamlining
11:52 - The Core Tension of Splinter Cell
13:57 - Gunplay vs Funplay
15:01 - Saving systems
16:37 - Splinter Cell: Chaos Theory Level Design Analysis
18:57 - Splinter Cell: Blacklist Level Design Analysis
22:15 - Where did Splinter Cell Go?
24:23 - Conclusion









Stealth Game Design (Game Maker's Toolkit) [   • How Stealth Game Guards See and Hear ...  ]
Modeling AI Perception and Awareness in Splinter Cell: Blacklist (GDC) [   • Modeling AI Perception and Awareness ...  ]

Modernizing Splinter Cell: Blacklist's Gunplay (GDC) [   • Modernizing Splinter Cell: Blacklist'...  ]







Tags:
Splinter Cell: Blacklist
Splinter Cell
Splinter Cell: Chaos theory
Sam Fisher
Tom Clancy
Ubisoft
Level Design
turbo button
video essay
analysis



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Splinter Cell: Chaos Theory Statistics For Turbo Button

There are 120,346 views in 2 videos for Splinter Cell: Chaos Theory. His channel published less than an hour of Splinter Cell: Chaos Theory content, or 12.86% of the total watchable video on Turbo Button's YouTube channel.