F.E.A.R. - Level and Enemy Design

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Published on ● Video Link: https://www.youtube.com/watch?v=p_3LQhncl2c



Game:
F.E.A.R. (2005)
Duration: 6:01
102,854 views
3,771


In which I pretty much just use the shotgun.

F.E.A.R. gets a lot of worthy praise for its revolutionary A.I., awesome lighting and environmental destruction, but its level design goes severely underlooked. Here I talk about F.E.A.R.'s often great map design and why they are just as important as the A.I. itself in creating dynamic and interesting enemy encounters.

I highly recommend reading Jeff Orkin's "Three States and a Plan: The A.I. of F.E.A.R.": http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf

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Music Used:

Nas - Get Down (Instrumental)
Big Pun - Still Not a Player (Instrumental)
Yakuza - Funk Goes On







Tags:
F.E.A.R.
FEAR
video essay
level design
first person shooter
fps
Turbo Button



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