How Subnautica Succeeded Without Weapons | War Stories | Ars Technica
Charlie Cleveland, design director for Subnautica, goes behind the scenes of the game's development and explains how they crafted an exciting and dangerous experience without allowing the player to fight back. Charlie shows some early prototypes for Subnautica, and describes why they decided to create a game with primarily non-violent gameplay.
Footage used in this video:
http://youtu.be/oGCXYUULE5g
http://youtu.be/QPeDHamgKlc
http://youtu.be/VRac5afAcAU
https://youtu.be/wX4H3PPx_vU
http://youtu.be/j_GcU9sBcnI
http://youtu.be/_ZFSpWNIjzo
https://www.youtube.com/user/subnautica
https://www.youtube.com/user/unknownworlds
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How Subnautica Succeeded Without Weapons | War Stories | Ars Technica
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Subnautica Statistics For Ars Technica
At present, Ars Technica has 549,735 views spread across 2 videos for Subnautica, with the game making up 1 hour of published video on his channel. This makes up 2.06% of Subnautica content that Ars Technica has uploaded to YouTube.