How to AI'fy games? - AI for gamedev, existing solutions & challenges for the future by Rafal Tyl

Subscribers:
1,320
Published on ● Video Link: https://www.youtube.com/watch?v=qK6LL5vMi68



Duration: 45:22
308 views
2


For more than a decade, game AI development has been dominated by Behavior Trees and Finite State Machines. Although some alternative approaches (like Utility AI or GOAP) also became somewhat popular over the years, their use is limited. Another issue with AI systems typically used in the industry is their overreliance on game-specific ad-hoc architectures, often narrowly focused on a single decision-making algorithm. The aim of this talk is threefold: 1. A quick review of existing AI libraries and tools available on the market. 2. Familiarizing the audience with three techniques relatively new to game AI: Utility AI, Planning and Monte Carlo Tree Search. 3. Presentation of a general AI system architecture based on blackboard communication, allowing for seamless integration of multiple decision-making algorithms and facilitating easy code reuse.

==========

SUBSCRIBE NOW...
...and never miss new interviews, highlight videos and games industry content!

==========

► Watch our live shows on Twitch:   / devcom_global  

► Join the Community on Discord:   / discord  

►Visit our website to join our conference, summits and Master Classes: https://www.devcom.global

► devcom is happening also on our social media channels:
● LinkedIn:   / devcomglobal  
● Facebook:   / devcom.global  
● Twitter:   / devcom_global  
● Instagram:   / devcom_global  

==========

► About devcom:

devcom is the official game developers conference of gamescom, the world's largest computer and video games event!

On our YouTube channel you can find exclusive sessions of devcom conference, as well as VODs of our weekly live-shows where we interview professionals from the games industry.

==========

#ddc2021 #devcomDevelopersConference #QEDSoftware #RafalTyl #AIforGames #AIdevelopment #gamedevelopment




Other Videos By devcom - Developer Community


2023-10-11Deathloop's User Research UX Death Loop (a war story) - Dana Nightingale (Arkane Lyon) at #ddc2022
2023-10-11The Tragic History of Comedy in Video Games - Baudelaire Welch (Larian Studios) at #ddc2022
2023-08-31This is devcom Developer Conference 2023
2023-04-02Designing Death's Door Bunker for "Horizon Forbidden West" - Blake Rebouche (Guerrilla) at #ddc2022
2023-04-02The Truth About The 4 Day Work Week - Joe Brammer (BULKHEAD) at #ddc2022
2023-04-02Bringing Middle-Earth to Life: Joys & Challenges with the team of Standing Stone Games at #ddc2022
2022-08-15Find & use the ddc2022 program on the devcom developer conference & gamescom B2B networking platform
2022-08-15Using the matchmaking tool on the devcom developer conference & Gamescom B2B networking platform
2022-08-15Introduction to the devcom developer conference & gamescom B2B networking platform
2022-05-24ANNO 1800: Designing Three Years of Postlaunch for a long-running strategy game | ddc2021
2022-04-26How to AI'fy games? - AI for gamedev, existing solutions & challenges for the future by Rafal Tyl
2022-04-21Wie pitcht man sein Game bei einem Publisher? | #GamesundKaffee mit Josef Vorbeck
2022-04-21Wie sehen spielbare Prototypen aus? | #GamesundKaffe mit Stephan und Sebastian
2022-04-21Wie sieht der Alltag von Spieleentwickler:Innen aus? | #GamesundKaffee mit Michael Hengstmann
2022-04-05Producing realistic portfolio shots with Substance 3D Stager | ArtandAnimation
2022-03-29That's a jumpscare
2022-03-29Skip the Artschool Circus with Ryan Kingslien | #ArtandAnimation
2022-03-22Storyboarding Video Games - Creativity & Career with Klaus Scherwinski | #ArtandAnimation
2022-02-22Houdini - Learn Work Teach Repeat with Nikola Damjanov | #ArtandAnimation
2022-02-15ddc2021: Immersive Audio for VR Escape Rooms - from Assassins Creed to Prince of Persia
2022-02-15Quixel's Ecosystem with Luis Cataldi | #ArtandAnimation



Tags:
devcom
devcom Developers Conference
Game Development
Game Design
Game Studios
Games Business
gamescom
ddc2021
devcom Conference
Rafal Tyl
QED Software
AI
AI Development
AI for Games
R&D Games
Artificial Intelligence
Behaviour Trees
Finite State Machines
Utility AI
GOAP
ad-hoc architectures
AI libraries
Monte Carlo Tree Search