How to Approach Assist Modes For Your Design | Critical Thought #gamedesign #accessibility #gamedev

Channel:
Subscribers:
11,700
Published on ● Video Link: https://www.youtube.com/watch?v=uzHhFTN7z70



Category:
Guide
Duration: 19:43
130 views
8


For this critical thought, I returned to the topic of assist modes to discuss the best ways to use assist modes for your game, but why you shouldn't balance your game on their use and the best philosophy to take when making your game accessible.

Games Featured: Ikenfell, Young Souls, Jack Move, Dreamscaper.

0:00 Intro
00:39 Why Assist Modes are Popular
1:25 When Assist Modes don't Work
2:43 Broadcasting Assist Features
4:07 The Issue With Young Souls' Assist
5:24 Assist Modes Don't Fix Your Design
7:14 What "Normal" Difficulty Should Mean
9:22 Doom Eternal's Difficulty Design
11:03 How to View Assist Modes
14:29 Churning Through Auto-Win
16:28 When Assist Modes Work (Conclusion)
18:36 Ending
_____________________________________________________________
All videogame streams are now archived on my secondary channel: https://www.youtube.com/channel/UCpzr0SZCSz2lvc90GaVDGbw

Books I've Written:

https://www.routledge.com/search?author=Joshua%20Bycer (top results)

Additional Sites:

Main Site: http://Game-Wisdom.com
https://anchor.fm/gamewisdom
Patreon: https://www.patreon.com/GWBycer
Paypal: http://paypal.me/GWBycer
Twitter: https://twitter.com/gwbycer
Discord: https://discord.gg/MFdkhMz

http://subscribeonandroid.com/game-wisdom.com/feed/podcast for Android and https://itunes.apple.com/us/podcast/game-wisdom/id1126129621?mt=2&ls=1 for Itunes

#gamedesign #gamedev #accessibility




Other Videos By Game Wisdom


2023-03-27A Steam Store Page Review of Supernova Tactics | Indie Inquiries #indiedev #indiegame #marketing
2023-03-24The Influences of Car Combat Game Design | Roundtable Discussion #gamedev #gamedesign #indiedev
2023-03-23Some Weekly Limbus Company Play and Summons and More Wolcen
2023-03-23What Does "RPG" Mean Today? | Key to Games Podcast #rpg #gamedesign #indiedev
2023-03-22Indie Game Showcase 158 | #indiedev #indiegame #indiegamedev
2023-03-21Why RPG Design Brings in the Big Bucks | Critical Thought #gamedesign #gamedev #rpg
2023-03-20River City Girls 2 Revs up the RPG Beat-Em-Up | #rivercitygirls River City Girls 2 Review
2023-03-17Dynasthir Developer Interview | Perceptive Podcast #indiedev #indiegames #indiegamedev
2023-03-15A Monetization Review of Limbus Company | #limbuscompany #gamedev #gamedesign
2023-03-14The 2023 Latin American Games Indie Showcase | #indiegame showcase 157 #indiedev #indiegames
2023-03-13How to Approach Assist Modes For Your Design | Critical Thought #gamedesign #accessibility #gamedev
2023-03-10Store Page Review of Elven Warmaiden | Indie Inquiries #indiedev #indiegames #gamedev
2023-03-09The Evolution of Action Game Design | Key to Games Podcast #gamedev #indiedev
2023-03-08Indie Dev Showcase 156 | Highlighting New and Upcoming #indiegames #indiedev #videogames
2023-03-07Short and Sweet Reviews of Lunistice and A Space For the Unbound | #indiegames #videogames
2023-03-06An Indie Store Page Review of Jeebo & Jorbo vs. Life | Indie Inquiries
2023-03-03A Look at Video Game Investing With Round Ventures | Perceptive Podcast #gamedev #indiedev
2023-03-02The Always Joyful Talk About Politics in Games | Key to Games Podcast #gamedev #indiedev
2023-03-01The Best Demos From Next Fest 2023 Part 5 | Indie Showcase 155 #nextfest #indiegames #indiedev
2023-02-28The Woes of Wanted:Dead | Wanted:Dead Review #wanteddead #videogames
2023-02-27Why Annoying Gameplay Doesn't Sell Games Anymore | Critical Thought #gamedesign #gamedev #indiedev



Tags:
video game criticism
video game critique
video game critical discussion
game-wisdom
game wisdom
game dev
indie game dev
game design
game development
#indiegame
#videogame
#gamedev
assist modes
assist features
accessibility features
making video games accessible
are assist modes
are assist modes good
are assist modes bad