How to Approach Assist Modes For Your Design | Critical Thought #gamedesign #accessibility #gamedev
For this critical thought, I returned to the topic of assist modes to discuss the best ways to use assist modes for your game, but why you shouldn't balance your game on their use and the best philosophy to take when making your game accessible.
Games Featured: Ikenfell, Young Souls, Jack Move, Dreamscaper.
0:00 Intro
00:39 Why Assist Modes are Popular
1:25 When Assist Modes don't Work
2:43 Broadcasting Assist Features
4:07 The Issue With Young Souls' Assist
5:24 Assist Modes Don't Fix Your Design
7:14 What "Normal" Difficulty Should Mean
9:22 Doom Eternal's Difficulty Design
11:03 How to View Assist Modes
14:29 Churning Through Auto-Win
16:28 When Assist Modes Work (Conclusion)
18:36 Ending
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#gamedesign #gamedev #accessibility