Why Annoying Gameplay Doesn't Sell Games Anymore | Critical Thought #gamedesign #gamedev #indiedev
For today's critical thought, I talked about the common pacing issue of starting off your game with problems to then fix them later on, and why you shouldn't hide your fun.
0:00 Intro
00:21 Maddening Metroidvania
00:56 Why Devs Hide the Fun
3:08 The Problem With Hide the Gameplay
5:19 My Message to Metroidvania Designers
7:10 Making a Good Opening
7:46 Player vs. Game Gating
10:22 When the Game Gates Fun
13:08 Wrapping Up
Games shown: Dungeon Munchies, Atrio the Dark Wild, Grime
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