How to build amazing mobile games with rapid user testing / John Li (PickFu)

Channel:
Subscribers:
27,200
Published on ● Video Link: https://www.youtube.com/watch?v=BUd_9GgixKk



Duration: 23:43
286 views
13


Join us at our next event – DevGAMM Vilnius 2022!
https://devgamm.com/vilnius2022/

Many mobile game developers rely on app store comments and friends and family to deliver feedback for their games. This is how many people still create games because they have a cool idea and a lot of passion and drive. But with so many games on the market, it’s all too common to see months of hard work come to nothing. Meanwhile, bigger studios and publishers have the budgets and resources to aggressively test and market their games post-launch. In this talk, John Li, Co-founder and CEO of PickFu, shares examples of how testing game concepts and creatives as part of the development phase can add helpful insight and data to the creation process, and potentially reduce the risk of a final game that doesn’t resonate with players. The presentation also covers qualitative versus quantitative data, with insights into how mobile game publishers are already using consumer testing at different stages of the development process.
#DevGAMM #gamedev #mobile

Contents:
0:00 – Intro
5:39 – Naming
8:15 – Characters
12:19 – Scoring mechanics
13:45 – Tools for understanding gamers
14:45 – Case of Ready Chef Go!
17:07 – App store optimisation
19:04 – Recap
20:50 – Q&A session


Supported by Belka Games. The company is among Top 20 publishers by revenues in EMEA according to App Annie and keeps growing and developing.
Join us – https://belka-games.com/careers/


DevGAMM is the major game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.

Learn more about DevGAMM – https://devgamm.com/
Subscribe to our newsletter – http://eepurl.com/dpj3Sz
More about games and developers participating in DevGAMM – https://games.devgamm.com/
Become a speaker – https://bit.ly/3isHdJP

Join our community:
Facebook – https://www.facebook.com/devgamm/
Twitter – https://twitter.com/devgamm/
LinkedIn – https://www.linkedin.com/groups/1179507/
Discord (for developers) – https://discord.gg/dtDHa6F

Contact us via email – contact@devgamm.com




Other Videos By DevGAMM


2022-08-18#MarketingReview. March! March! vs. Ярослав Кадышев (mrktng4)
2022-08-15#ArtReview. Welcome to Goodland vs. Александр Погребицкий (Owl Studio)
2022-08-11Games that make you think / Pascal Luban
2022-08-08Физический движок для пиксельного платформера / Сергей Лерг (Spiral Code Studio)
2022-08-04#MarketingReview. Lost Scavenger vs. Игорь Поспешный (GTP Media)
2022-08-02Event Highlights – DevGAMM VIlnius 2022
2022-08-01#ArtReview. Lost Scavenger vs. Сергей Зубков (Owl Studio)
2022-07-285 Tips and Tricks to Skyrocket your VFX Quality / Micah Davis (Starloop Studios)
2022-07-26Дистрибуция гиперказуальных игр на html5 порталах и в социальных сетях / Тимур Таепов (Justforward)
2022-07-25The Time is Now to Embrace UGC / Shahar Sorek (Overwolf)
2022-07-22How to build amazing mobile games with rapid user testing / John Li (PickFu)
2022-07-21Взаимодействие с инфлюенсерами. 8 советов как увеличить доход с игры / Яна Левенчук (Xsolla)
2022-07-19Углублённые методы описательной статистики в анализе данных / Максим Неронов (Nexters)
2022-07-18Статические слои данных на карте для игрового AI в шутерах / Александр Пиндык (Wargaming)
2022-07-15#MarketingReview. Beyond Dark Tales vs. Анна Дядькова (Geeky House)
2022-07-14#GameDesignReview. Elmarion: the Lost Temple vs. Антон Ахапкин (Fatshark)
2022-07-12Scaling games with performance marketing / Daniel Rysan (SuperScale)
2022-07-11Арт-лид, который не рисует / Виталия Бредихина (Allcorrect)
2022-07-08#MarketingReview. Burn the Witch vs. Егор Матвеев (Harpy Media)
2022-07-07#ArtReview. STERN vs. Кирилл Харьковский (Owl Studio)
2022-07-0675% code coverage на Unity: Как создать тестируемую архитектуру / Андрей Вишницкий (Playtika)



Tags:
devgamm
девгамм
game industry
video game industry
gaming industry
игровая индустрия
конференция
conference
геймдев
разработка игр
gamedev
game development
game dev
John Li
PickFu
user testing
rapid user testing
mobile games
mobile development