How to Create a Fluffy Rubik's Cube in thinkingParticles | 3ds Max Tutorial

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In this tutorial, I'm exploring the world of Procedural Visual Effects with our tool, thinkingParticles for 3ds Max. Inspired by a cool visual effect I stumbled upon online — a Rubik's cube made entirely of fluffy, air-filled cubes—I decided to recreate it.
Spoiler alert: It turned out to be a bit more of a brain twister than expected!

What seems like a simple object, a 3x3x3 Rubik's cube, quickly becomes a complex challenge when you replace rigid cubes with softbody pillows. In this video, I'll walk you through how I tackled the project, from creating a procedural grid of fluffy cushions to managing their movement and dynamics. We’ll explore the basics of the setup, dive into our powerful ME-L scripting language, and cover key considerations for handling rigid bodies and softbody dynamics.

Whether you're a beginner looking to try something new or an advanced user aiming to push the limits of what ThinkingParticles can do, this video has something for you. And if you’re interested in more detailed breakdowns, let me know—I’m up for doing a follow-up video!

Remember: Yes, YOU can do it! Let's get started.

To learn more about tP go here: https://www.cebas.com/thinkingParticles

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