How To Create A Wood Shattering Sound Effect

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Published on ● Video Link: https://www.youtube.com/watch?v=-y4SGHgmDgs



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FREE GUIDE on 5 layering techniques for creating sound effects: https://sfx.daviddumaisaudio.com/layering

In this video, I demonstrate and share how to design a wood-shattering sound effect. I did this by redesigning the wooden barrel sounds from the video game God of War.

The main concept behind this video is that sometimes you start with the obvious sounds for a design (in this instance, wood) but sometimes, that's not enough. What I then like to do is ask myself "what other characteristics of the sound do I want in my redesign and what other sounds could I use that have those characteristics?"

What's cool is that it doesn't need to be a sound in the same category as what you are designing. It can be something completely different.

That's what I did in my redesign. I used wood samples, yes, but also designed impacts, designed tearing sounds, and a few others. Layered together, the final sound is really good.

Tools used in this video (May Contain Affiliate Links):

MTransformer: https://www.daviddumaisaudio.com/mtransformer
Recenter: https://www.daviddumaisaudio.com/recenter
Neutron EQ: https://www.daviddumaisaudio.com/neutron-pb
Trackspacer: https://www.daviddumaisaudio.com/trackspacer-pb
Uberloud: https://www.daviddumaisaudio.com/uberloud
LKC Variator: https://www.daviddumaisaudio.com/lkc-variator

Thanks for watching!

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About David Dumais Audio

David Dumais Audio is committed to creating professional, creative, and expressive sound design and music for video games. David wants to share what he has learned over the years; everything from creating energetic music to crafting ambient sounds, gun sounds, foley, recording sounds, UI sounds, game sounds and so much more.

The David Dumais Audio YouTube Channel contains some of David’s best advice, strategies, concepts, and philosophies which he has effectively used to help hundreds of game developers realize their goals. This channel is designed to help the beginner as well as the professional continually improve their skills and challenge their creative process.







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