How to DECOLONIZE Cozy Games!

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After the complaints from these communists about how cozy games were "colonized," what are their solutions in decolonizing it?

// We can start the process of decolonizing and practicing decoloniality by questioning ourselves and those we trust around us.

I do agree with this, in a sense that you should start questioning yourself about how crazy you are with these ideas.

// What does safety mean for the audiences we are trying to reach?

Safety? They're freaking video games where you do chores. It's about as safe as you can get. You privileged nutjob.

// What mechanics, rewards, cultural touchstones, and character (archetypes) will we implement that will resonate with them?

One that rewards their chores and hard work. It doesn't matter what race, gender, or ethnicity you are. People want to be rewarded for doing hard work. That's why cozy games are great. You get rewards for your hard work.

// What is the relationship of the player character to the NPC community and how can we handle this mechanically and narratively?

Those are two questions, and they are both incredibly pointless to discuss because you're going in with a politically charged mindset. It's less about making games better for everyone and more about making games better for leftists. Also, NPC community? As if NPCs have sentience now.

// How many generations of people are present at any time?

What does that matter in a game that you play yourself?

// How is time measured and how does this play out mechanically and narratively?

Bro, you dismissed the whole Gregorian freaking calendar. If you have a better alternative to measure time, my ears are open. Again, this is coming from someone whose culture has their own calendar. Even then, we still use our Gregorian Calendar like normal freaking people.