How to get your level into MAGIC SECTION in GD (Tutorial)
This video is a Tutorial how you can get your own level into the magic section, so let mods see it. All i said in the video was from RobTop so take it seriously. This video is not a Joke.
Here are the things you must do to get your level to The Magic Section:
On the level search screen, there is a button labeled “Magic”. A level is put into the Magic section if it has over 10,000 objects, has a length of at least one minute, and has a few other things that RobTop has not explicitly stated.
When people are looking for levels from unnoticed creators, they will often check the Magic section, so make sure to try and get your level into it!
Writing your description:
Your description of your level is often the third thing people see, after your nameand song choice.
When writing a description, describe your level in a clear and concisemanner.
People will want to know what kind of level they’re getting into. If it’s your firstlevel, say it’s your first level! If you think it’s your best level, say you think it’s your bestlevel! Really, a description should do exactly that, describe.
Don’t go overboard, though.Act as if you are writing a bulleted list, keep it short and simple, yet describe a lot.
Improving your creating: It’s highly likely that you won’t get your first level featured. Probably not yoursecond, either. Or your third. Getting a level featured takes skill, creativity, patience, andluck. So, if you want to get a level featured, you need to be getting better at creating.Here’s some tips for that:
1. Be open to criticism.
Your level isn’t perfect; nobody’s is. When you publish a level, you should ask people to criticise it, and use that criticismto see what you can improve upon. However, you should also take criticism (when it’s constructive) even when you don’t explicitly ask for it.
Being open to criticism and learning from it is one of the keys to becominga good creator.
A great place to receive criticism is at the GD Forums.(http://gdforum.freeforums.net/) There, there is a whole board for level judges to criticize your levels!
2. Learn from the best.
The levels in the featured section are featured for a reason. Playing them will show you what a good level is, and what goalsyou should be striving for.
If you don’t think your level is up to thestandards of the featured section, you’re probably right; don’t upload ituntil you’re happy!
3. Take inspiration (but don’t copy!).
It’s always okay to use some ideas from other places as long as you put your own spin on it. Obviously, not every level you make has to be entirely from your own creation.
If you seea cool effect in someone’s level and their level is copyable, then it’scompletely fine to go into the editor for the level and see how they did it.Perhaps what they did could serve as inspiration for your own levels.
What’s not acceptable is straight-up copying things from someone.
Don’t try and do the exact same thing as someone before, and don’t try and usecustom objects to literally copy-and-paste in someone else’s idea.
If youthink that something is too much of a copy, then you’re probably right. V2sof levels usually don’t get rated if created by someone other than theoriginal creator.
Levels that were straight up copied in the first place havebeen rated, but get quickly unrated due to people being able to find theoriginal creator.
4. Keep creating!
The best way to get better at creating is to keep doing it. Always be striving to make your next level better than your last. For somecreators, it takes months of hard work just to get a single level out.
Don’tget discouraged by those who don’t like your level, and more importantly, ifthey offer criticism (remember #1?) then consider it. As you keep creating,you’ll get better, and who knows? You might even get a feature some day ;)
http://www.boomlings.com/files/GJGuide.pdf
Song: https://www.youtube.com/watch?v=8avMLHvLwRQ&t=59s
Last song: https://www.youtube.com/watch?v=ssZoq1eUK-s&t=22s
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