How to import standard motion from different softwares/stores | 3D Mocap Animation Course | iClone 8

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https://www.reallusion.com/iclone/maya-motionbuilder-alternative/default.html One thing iClone excels at is the ability to aggregate motions from a variety of sources and use them on the same character in the same project. This tutorial video will show you how to do just that! You’ll walk through the process of importing motions from 4 different sources, including standard Mixamo, Blender Meta Rig, Maya Human IK, 3DsMax Biped, Daz3D, Unreal Engine, and multiple motion capture or AI motion such as DeepMotion, Radical, Move.AI, Pixcap, Plask, Rokoko video (will continue to be updated), and combine them together in a single motion with flawless transitions.

00:00 Intro
00:40 Importing Motions
01:58 Perform List Editor
02:44 Combining Motions
04:50 Importing Mocap Animations

This video is part of the Battle-Tested Mocap Animation Training, please access the full training courses: https://www.reallusion.com/iclone/maya-motionbuilder-alternative/courses.html
For iClone fundamental functional tutorials, please visit the REALLUSION COURSES: https://courses.reallusion.com/home/iclone

*Note: Assets shown in this tutorial serve only as reference material.

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iClone is the fastest real-time 3D animation software in the industry. Integrated with groundbreaking real-time technologies, iClone simplifies the world of 3D Animation in a user-friendly production environment that blends character animation, scene design, and cinematic storytelling; quickly turning imagination into a reality.

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