[Webinar] Importing & Auto-rigging any 3D character with Advanced AccuRIG in Character Creator 4
Reallusion has recently launched a number of innovative and intuitive tools with the goal of providing a quicker and more efficient workflow pipeline with all major CG tools and game engines. These new improvements now offer a more streamlined way to work with your preferred software in combination with Reallusion's tools.
In this webinar, you'll learn exactly how simple it is to import a variety of industry-standard character rigs such as Maya HumanIK and Blender MetaRig, get them mapped and prepared in CC4, and then send them to iClone for animation. This is made possible due to the incredibly powerful AccuRig tool which allows you to import custom characters that already have a bone rig, and best of all, characters with no rig whatsoever!
Live Demo Outline:
- Import Maya HumanIK to CC4
- Import Blender MetaRig to CC4
- Using AccuRig for models with custom bone rigs
- Using AccuRig for custom meshes without bones
- Quick and easy body animation in iClone 8
- Basic motions customization in iClone 8
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✦ ONLINE HELP
Character Creator 4: https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/01_Welcome/Welcome.htm
iClone 8: https://manual.reallusion.com/iClone-8/Content/ENU/8.0/01-Welcome/Welcome.htm
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#3DAnimation #CharacterCreator #AccuRig