How to make a BTD6 Mod EP.9 | Custom Models & Animations
In this one, we're adding custom animations and model to a new tower. Next episode I'll be showing a more advanced tower guide.
All Code is publicly available on github: https://github.com/DarkTerraYT/ExampleMod
Link to the github gist: (line 25-34 has the code) https://gist.github.com/Onixiya/13931317e42de6c6f70098f8c1090eca
Unity: https://unity.com/download
Blender: https://www.blender.org/
Code used for the asset bundles:
using UnityEditor;
using System;
public class CreateAssetBundles {
[MenuItem("Assets/Build AssetBundles")]
static void BuildAllAssetBundles() {
string assetBundleDirectory="Assets/AssetBundles";
if(!Directory.Exists(assetBundleDirectory))Directory.CreateDirectory(assetBundleDirectory);
BuildPipeline.BuildAssetBundles(assetBundleDirectory,BuildAssetBundleOptions.None,BuildTarget.StandaloneWindows);
}
}
I know this one is a bit longer so I'll add chapters
Chapters:
Intro: 0:00
Programs Used: 0:21
Creating a Unity Project: 2:14
Creating Your Model: 3:35
Animating: 5:08
Putting the Model in Unity: 11:35
Adding Animations: 12:27
Creating the Asset Bundles: 15:08
Creating a new tower for it: 18:55
Putting the model into the game: 20:50
Getting the animations to work: 25:05
Making the tower not dark: 27:50
Giving the tower the outline shader: 29:34
Testing everything: 31:57
Outro: 34:30
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