How To : Make A Character Part 2 [AIR Standard / CLSN 101]

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Animation Standards and CLSN Boxes 101

In part 2 of our character creation tutorial we go over the basics to animation files and the standard required animations.

We break it down into 2 phases, The first phase is to make sure all animations have the proper frames and no blanks. With the exception of a few animations I left blank for later use.

The second phase is doing collision boxes for all the animations.
Here is a short reminder.

Blue CLSN = Player Body Area
Red CLSN = Player Attack Area
Green CLSN = Default Player Body Area (affects all sprites after)
Yellow CLSN = Default Attack Area (affects all sprites after)

Download Gimp Here ▶ https://www.gimp.org/
Download !draw3 here ▶ http://www.mediafire.com/file/zm6dfe4... Download Fighter Factory 3 here ▶ http://fighterfactory.virtualltek.com/
Make sure you download a "Older Version" for Fighter Factory 3. The latest version Fighter Factory Studio, Can be difficult to use.

Looking for sprites? Try these -
https://www.spriters-resource.com/
http://spritedatabase.net/

Have further questions? Join my Discord
https://discord.gg/gHYevmz Or add me if your already on Ryon#4235

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