How To : Make A Character Part 2 [AIR Standard / CLSN 101]
Animation Standards and CLSN Boxes 101
In part 2 of our character creation tutorial we go over the basics to animation files and the standard required animations.
We break it down into 2 phases, The first phase is to make sure all animations have the proper frames and no blanks. With the exception of a few animations I left blank for later use.
The second phase is doing collision boxes for all the animations.
Here is a short reminder.
Blue CLSN = Player Body Area
Red CLSN = Player Attack Area
Green CLSN = Default Player Body Area (affects all sprites after)
Yellow CLSN = Default Attack Area (affects all sprites after)
Download Gimp Here ▶ https://www.gimp.org/
Download !draw3 here ▶ http://www.mediafire.com/file/zm6dfe4... Download Fighter Factory 3 here ▶ http://fighterfactory.virtualltek.com/
Make sure you download a "Older Version" for Fighter Factory 3. The latest version Fighter Factory Studio, Can be difficult to use.
Looking for sprites? Try these -
▶ https://www.spriters-resource.com/
▶ http://spritedatabase.net/
Have further questions? Join my Discord
▶ https://discord.gg/gHYevmz Or add me if your already on Ryon#4235
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