How to Make a Garry's Mod Playermodel (Pt. 1) | Bones and Faceposing
A full guide on the creation of a Source Engine playermodel / ragdoll with (almost) every feature. Including: face posing, eye posing, jigglebones, bodygroups, ragdoll, idle blinking animations, BlueFlyTrap's pseudo-PBR materials, proportion trick, and c arms (first person viewmodel arms). All without the need for weight painting or any real rigging work whatsoever (save for a few optional things).
Downloads:
Playermodel Template Files
https://drive.google.com/file/d/12CXXl3YSBUdvGfpHhzA99TqkCzbK_OfK/view?usp=sharing
Blender
https://www.blender.org/download/
Old Blender
https://download.blender.org/release/Blender2.79/
Blender Source Tools Plugin
http://steamreview.org/BlenderSourceTools/
Old Blender Source Tools Plugin
http://steamreview.org/BlenderSourceTools/archives/
Crowbar
https://steamcommunity.com/groups/CrowbarTool
VTF Edit
https://web.archive.org/web/20170913055549/http://nemesis.thewavelength.net/index.php?c=238#p238
VTF Edit Alternate Link
https://www.tophattwaffle.com/downloads/vtfedit/
Proportion Trick Script
https://github.com/sksh70/proportion_trick_script
Fennecai's PBR-to-Source Converter
https://gamebanana.com/mods/300426
Notepad ++
https://notepad-plus-plus.org/
Timestamps:
0:00 Setting Up
5:33 Renaming the bones ("rigging" but not really)
11:01 Scaling
14:25 Faceposing (Optional)
19:14 Faceposing without bones (Optional)
21:00 Eye posing (Optional)
25:21 Important note for SFM models
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