How to Make a Garry's Mod Playermodel (Pt. 6) | Pseudo PBR Materials
A full guide on the creation of a Source Engine playermodel / ragdoll with (almost) every feature. Including: face posing, eye posing, jigglebones, bodygroups, ragdoll, idle blinking animations, BlueFlyTrap's pseudo PBR materials, proportion trick, and c arms (first person viewmodel arms). All without the need for weight painting or any real rigging work whatsoever (save for a few optional things).
This one's on BlueFlyTrap's Pseudo PBR method for those of you that want to go through this extremely painful process for the sake of nice looking metallic materials.
BlueFlyTrap's Guide and material downloads here:
Guide
https://web.archive.org/web/20190612165938/https://forum.facepunch.com/dev/buoiq/A-Guide-on-Metalness-PBR-to-SFM-and-Garry-s-Mod/1/
Material downloads
http://www.mediafire.com/file/j1jj8jd8jau6333/Gmod+34c+vmt+templates.zip
http://www.mediafire.com/file/7aq1cmf12txydrg/SFM+34c+vmt+templates.zip
Automated PBR github project i was talking about:
https://github.com/Igrium/pseudo-pbr-generator
Downloads:
Playermodel Template Files
https://drive.google.com/file/d/12CXXl3YSBUdvGfpHhzA99TqkCzbK_OfK/view?usp=sharing
Blender
https://www.blender.org/download/
Old Blender
https://download.blender.org/release/Blender2.79/
Blender Source Tools Plugin
http://steamreview.org/BlenderSourceTools/
Old Blender Source Tools Plugin
http://steamreview.org/BlenderSourceTools/archives/
Crowbar
https://steamcommunity.com/groups/CrowbarTool
VTF Edit
https://web.archive.org/web/20170913055549/http://nemesis.thewavelength.net/index.php?c=238#p238
VTF Edit Alternate Link
https://www.tophattwaffle.com/downloads/vtfedit/
Proportion Trick Script
https://github.com/sksh70/proportion_trick_script
Fennecai's PBR-to-Source Converter
https://gamebanana.com/mods/300426
Notepad ++
https://notepad-plus-plus.org/
Timestamps:
0:00 brief introduction
0:47 setting up
1:47 separating the metallic bits
3:19 renaming materials and meshes
6:00 editing the .qc for PBR
9:07 compiling with Crowbar
9:40 testing in-game
10:08 texture editing (pain)
20:30 making the .VMTs
24:01 testing the completed material in-game
24:48 fixing the darkness issue
26:10 automated method in the future?
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