How to Make a Garry's Mod Playermodel (Pt. 5) | Materials and Textures
A full guide on the creation of a Source Engine playermodel / ragdoll with (almost) every feature. Including: face posing, eye posing, jigglebones, bodygroups, ragdoll, idle blinking animations, BlueFlyTrap's pseudo PBR materials, proportion trick, and c arms (first person viewmodel arms). All without the need for weight painting or any real rigging work whatsoever (save for a few optional things).
This one's on the conversion / adaptation of PBR materials to Source, as well as the creation of materials (.vmt's) and the most commonly needed material parameters for things like transparent and emissive (glowing) textures.
Downloads:
Playermodel Template Files
https://drive.google.com/file/d/12CXXl3YSBUdvGfpHhzA99TqkCzbK_OfK/view?usp=sharing
Blender
https://www.blender.org/download/
Old Blender
https://download.blender.org/release/Blender2.79/
Blender Source Tools Plugin
http://steamreview.org/BlenderSourceTools/
Old Blender Source Tools Plugin
http://steamreview.org/BlenderSourceTools/archives/
Crowbar
https://steamcommunity.com/groups/CrowbarTool
VTF Edit
https://web.archive.org/web/20170913055549/http://nemesis.thewavelength.net/index.php?c=238#p238
VTF Edit Alternate Link
https://www.tophattwaffle.com/downloads/vtfedit/
Proportion Trick Script
https://github.com/sksh70/proportion_trick_script
Fennecai's PBR-to-Source Converter
https://gamebanana.com/mods/300426
Notepad ++
https://notepad-plus-plus.org/
Timestamps:
0:00 explaining materials
0:21 identifiying your textures
2:37 making the material path
4:21 converting your textures
8:27 creating the materials
12:10 testing the material in-game
13:23 editing materials while in-game
14:12 phong AKA making things SHINY
17:14 fixing one-sided objects AKA nocull
19:57 transparency
22:01 emissive AKA making things GLOW
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