How to Make Bite-Sized Games Replayable

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Published on ● Video Link: https://www.youtube.com/watch?v=Dqg3DLRMc_0



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So Bite-Sized Gaming is usually just the type of game where you can get the full experience in a short span of time. It doesn't necessarily matter how big or small the game is, but it's about how much it can bring to the table. Time in itself is a factor and while some competitive games like Counter Strike does give the complete gameplay experience, circumstantially it's not viable due to more time being needed for full matches competitively unless you're opting for more casual or custom game modes. Rocket League may be an exception though due to shorter match times. Bigger games or sandbox experiences require a slower pace but can be chunked into bite-sized goals where you can still make progress. Some genres have a bigger advantage but it's achievable in any genre.

Feel free to provide feedback.

Notes:

- For larger games, use the chunking technique where you turn big goals into smaller goals by taking smaller steps. This is often used in communication to break down more complex subjects. Use the same method here.

- I don't know for certain if there are penalties for Fortnite or BR games when you leave. If anyone can confirm that would be great since I don't play them.

- Crusader Kings 2 is again an extreme example. But it's flexible game where you can have smaller goals that can be achieved in shorter spans of time. This can extend to other sandbox or strategy games.

- Not a huge fan of Geometry Dash, maybe it hasn't clicked with me yet. But I felt it was important to at least show it's custom content menu. Love Geometry Arena though, grossly underrated roguelite game, same goes for Tiny Rogue. I've put a link to a Geometry Dash video that shows the progression of difficulty in action from another player for anyone interested.

Chapters:
Introduction - 0:00
Mastery - 1:48
Accessibility - 3:43
Content Variety & Unique Playthroughs - 5:33
Progressive & Customizable Difficulty - 8:49
Reward Systems - 11:56
Conclusion - 14:20

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Tags:
game dev
game development
small games
indie games
bite-sized
bite-sized games
bite-sized gaming
advice for game developers
advice for amateur game devs