How to Make TF2 Maps - Doors/ Filters - Chapter 2 Episode 2
Chapter 2 Episode 2 of How to Make TF2 Maps!
This chapter will teach you the logic basics for your Team Fortress 2 map. This is basically the underlying programming or scripting of your map. By the end of this chapter, you will know how to create a fully functioning spawn room, be able to create the logic for a KOTH and Arena map, and ultimately some shortcuts to speed up this whole process after you learn how it all works.
This episode covers how to create brush based doors, how to make them team specific, and a quick way to copy your door over and convert it to the opposite team.
Valve Developer Wiki - func_door:
https://developer.valvesoftware.com/wiki/Func_door
VDW - filter_activator_tfteam:
https://developer.valvesoftware.com/wiki/Filter_activator_tfteam
Presented by:
http://crash.tf
http://tf2maps.net
http://essentials.tf
Intro Screen, Thumbnails, Logo:
http://www.iiboharz.com/
http://sfm.iiboharz.com/
"RetroFuture Clean" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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