How to Pickup Items from the Ground in Unreal Engine! (Sphere Trace for Objects)

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Do you want your character to be able to pick up items from the ground, such as loot, weapons, ammo, or collectibles, in your Unreal Engine game?

In this Game Dev tutorial, I'll show you step-by-step how to create an advanced interaction system using Multi Sphere Trace For Objects in Blueprints. You'll learn how to use this Blueprints node with a real-life example and using best practices such as Blueprint Interfaces.

You'll see how to implement both an automatic and manual interaction system, ideal for RPGs or shooters, and achieve the game feel you need for your project.

🔧 In this video, you'll learn:
How to use Multi Sphere Trace For Objects correctly
How to create a custom collision channel
How to implement a Blueprint Interface for picking up objects
How to configure automatic or button-based interaction using Enhanced Input

This tutorial is ideal for beginners and intermediate users who want to improve their game's interactions in Unreal Engine 5 without using C++ code, only with Blueprints.

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👍 Like if you found it helpful and comment your questions below; I'll read them all!

This video was recorded in Unreal Engine 5.6.0.

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🔍 In this video you will learn:
00:00 Sphere Trace For Objects
04:21 Blueprint Actor (Collectible)
05:54 Blueprint Interface
08:55 Enhanced Input Action

#UnrealEngine #UnrealEngine5 #GameDev #UE5Tutorial #GameDevelopment #Blueprints




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