How to run Elden Ring on Unsupported GPUs | DX 12 FIX
Link for the FIX:
https://github.com/tuffee88/d3d12ProxyEdrDx11_0
Instructions (Copied from Tuffee88 readme file):
How to try this out ?
-Build this project with Visual Studio 2019 (community edition will do) using the x64 target OR just grab the dll file from the github release
-Grab the real d3d12.dll and d3d12core.dll from your windows/system32 folder, place both dlls in the elden ring game folder (where eldenring.exe is located) AND RENAME the real d3d12.dll to d3d12_original.dll (the one inside the game folder, NOT the dll in windows/system32)
Note: If you don't have d3d12core.dll in windows/system32 just omit this dll - or update your Windows version (then perform the copy of both dlls again after updating)
-Place the new "fake" d3d12.dll in the elden ring game folder, too (where eldenring.exe is located)
-Disable EasyAnti-Cheat:
Rename start_protected_game.exe to start_protected_game_original.exe
Create a copy of eldenring.exe and rename this copy to start_protected_game.exe - Note that only offline play will work, not disabling EasyAnti-Cheat should result in a crash with a "untrusted system files" message (or similar) and might get you banned if otherwise
-Try to launch elden ring, now you should get past the white screen :-)
Hints:
The WSOD is just a symptom and apparently has different causes - only try this if you exhausted all other possible causes any your GPU is the likely culprit
You may need to use a version of elden ring with copy protection removed, this change is likely to trigger anti-cheat and anti-debugging/drm measures, so don't expect this to play nice with the retail version
Try to start eldenring.exe directly, not via the start_protected_game.exe (EasyAnti-Cheat has to be disabled, so only offline play should work - see instructions above)
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