How to use TPS to create Cover Surfaces [Part 2] | AI & NPCs

Channel:
Subscribers:
52,000
Published on ● Video Link: https://www.youtube.com/watch?v=D8mj7XQbOZ8



Category:
Tutorial
Duration: 2:39
964 views
11


In this second section we modify a previous behavior tree to reflect the cover surface targets and declare the speed and stance for the AI to engage in.

CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at http://www.cryengine.com

Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Become an Insider: https://www.cryengine.com/get-cryengine/memberships
Join our Forums: https://forum.cryengine.com/
Browse our Marketplace: https://www.cryengine.com/marketplace







Tags:
Crytek
Cryengine
Video games
Game development
Tutorial
Training
Game engine
User interface
Game art
Indie
Indie development
Game audio
Audio
Programming
Design
Level design