How Total War: Rome II's Ambition Was Almost Its Undoing | War Stories | Ars Technica

Channel:
Subscribers:
377,000
Published on ● Video Link: https://www.youtube.com/watch?v=b8-PRhz1UU4



Total War: Rome II
Game:
Category:
Guide
Duration: 9:49
265,697 views
3,869


With 150,000 possible land battle locations, 2,500 river crossing locations, 20,000 possible ambush locations and much more, Total War: Rome II was quite the ambitious project. Pawel Wojs, lead battlefield artist on Total War: Rome II, discusses how the plan to integrate land, sea, and siege battle elements into the game was nearly too ambitious a task.

Connect with Ars Technica:
Visit ArsTechnica.com: http://arstechnica.com
Follow Ars Technica on Facebook: https://www.facebook.com/arstechnica
Follow Ars Technica on Google+: https://plus.google.com/+ArsTechnica/videos
Follow Ars Technica on Twitter: https://twitter.com/arstechnica


How Total War: Rome II's Ambition Was Almost Its Undoing | War Stories | Ars Technica




Other Videos By Ars Technica


2019-05-21How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica
2019-05-02How Slay the Spire’s Original Interface Almost Killed the Game | War Stories | Ars Technica
2019-04-16How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica
2019-04-03How MechWarrior 5's Team Fixed Their Player-Killing Level Generator | War Stories | Ars Technica
2019-02-26How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
2019-02-12How Blade Runner Reinvented Adventure Games | War Stories | Ars Technica
2019-02-06How Can People Believe Dowsing Is Real? | Ars Technica
2019-01-22Are GMO Foods Safe? | Ars Technica
2019-01-16How a Painter Became Dead Space's Game Designer | Ars Technica
2019-01-08How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica
2018-12-18How Total War: Rome II's Ambition Was Almost Its Undoing | War Stories | Ars Technica
2018-12-05Why Are Sea Levels Rising at Different Rates? | Ars Technica
2018-11-20How Aliens versus Predator's Late Design Change Made It a Classic | War Stories | Ars Technica
2018-11-16First Look: Warframe for Nintendo Switch | Ars Technica
2018-11-07Why Do Flat Earth Believers Still Exist? | Ars Technica
2018-11-02Diablo III and the Best Nintendo Switch Ports | Ars Technica
2018-10-30How Does Radiometric Dating Work? | Ars Technica
2018-10-266 Degrees of Star Control | Ars Technica
2018-10-23How Star Control II Was Almost TOO Realistic | War Stories | Ars Technica
2018-10-18What to Expect From Oculus Quest | Ars Technica
2018-10-16How Does the Large Hadron Collider Work? | Ars Technica



Tags:
culture
entertainment
gaming
rome
video games
ars technica
total war: rome ii
ars
war stories
total war
total war rome
rome 2
rome ii
rome total war
making of rome total war
rome total war making of
rome ii total war
rome 2 gameplay
gameplay total war 2
total war rome ii war stories
total war rome 2 war stories
total war making of
making of rome 2
total war battles
total war rome gameplay
total war rome making of
technology



Other Statistics

Total War: Rome II Statistics For Ars Technica

At present, Ars Technica has 265,697 views spread across 1 video for Total War: Rome II, and less than an hour worth of Total War: Rome II videos were uploaded to his channel. This is less than 0.17% of the total video content that Ars Technica has uploaded to YouTube.