How two game directors divided a game. The story of Fatal Frame #4 [Scary, turn it off!]

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One responsible person is good if he has a vision of the entire project. Especially if this is far from the first game in the series. But what happens if you put another creator on an equal footing with him, but it seems that he is not at all suitable for this job? Will they be able to make a complete and finished game, or will they quarrel and each will pull the development in his own direction? Or maybe the new person was just perfect for the role of "second pilot"? All this and much more, in the fourth part of the story about the Fatal Frame series.

00:00 – Introduction
01:29 – New faces in development
04:42 – Loss of the main feature
07:01 – Introduction to the new story
09:39 – Development difficulties
15:17 – History
23:11 – About gameplay and the mood
32:05 – Who is Suda?
34:19 – Wrestling with a plot
37:08 – Twilight syndrome
42:16 – The end?
42:48 – Twilight syndrome 2
48:50 – Bonus story
50:26 – Moonlight syndrome
53:06 – What does Fatal Frame 4 have to do with it?
56:28 – Conclusion
57:48 – P.S.