How Video Games Lie To You

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Published on ● Video Link: https://www.youtube.com/watch?v=Jl2u72LzurU



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Duration: 13:37
215,968 views
16,575


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It might come as a surprise to some of you, but your favorite games such as Half Life, Doom, Bioshock, Gears of War, System Shock and many others use some pretty clever lies to invisibly balance their gameplay experience behind the scenes. Don't worry though, it's all for your own good, at least from the designer's perspective...

In this video I'm going to share some of those secrets including examples that I've personally used to balance my own indie games like Move or Die, with hopes of making your game development journey easier in the process!


Relevant Links
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Patreon: https://bit.ly/2SwPWDB
Discord: https://bit.ly/3wI5ovB

Video Contents
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0:00 Intro
0:39 Types of Balancing
2:01 Move or Die's Surface
2:56 Near Miss
5:12 UI Design
6:40 Game Mode Balancing
8:19 Mechanical Depth
10:34 The Data

Footage Used
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IGN - Mario Kart 8 Deluxe: Mushroom Cup Gameplay
GDC - Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay
High Quality Gaming - Gears of War 3 - RAAM'S Shadow DLC Full Game Walkthrough Gameplay Longplay [Xbox One X Enhanced [4K]
Keith Ballard - Let's Play System Shock 2







Tags:
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video game balancing
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Other Statistics

Move or Die Statistics For Mental Checkpoint

Mental Checkpoint presently has 215,968 views for Move or Die across 1 video, and less than an hour worth of Move or Die videos were uploaded to his channel. This makes up 3.81% of the content that Mental Checkpoint has uploaded to YouTube.