HP Interview | Intel® CREATE 2019 | Intel Graphics

Subscribers:
38,400
Published on ● Video Link: https://www.youtube.com/watch?v=TdiFeKeScsQ



Duration: 2:33
188 views
6


We spoke with Shane Ward, principal engineer at HP, at Intel® CREATE about persistent memory (PMEM) and how this new and disruptive technology can revolutionize client computing. Benefits from PMEM include greatly reduced load times, a preservation of your work history, and more.

Learn about Intel® Graphics technology, its benefits, and more: http://intel.com/graphics


The Odyssey awaits. We’re making computer graphics available to
everyone. Join us on our journey!

Follow us on Twitter @intelgraphics: http://bit.ly/2RSIGw4

VIP Access for Gamers: https://intel.ly/2RJH5wa

Subscribe to the Intel Graphics YouTube Channel: http://bit.ly/2S0w9qI

About Intel Graphics:
Official channel for gaming, game development, drivers, PC gaming, gaming on-the-go, and content creation. May (or may not) include occasional hints.

Connect with Intel Graphics:
Follow INTEL GRAPHICS on TWITTER: http://bit.ly/2RSIGw4
Visit INTEL GAME DEVELOPER HOMEPAGE: https://intel.ly/2S0SFQj
Like INTEL DEVELOPER ZONE on FACEBOOK: http://bit.ly/2RWk0mI

Topic | Show | Intel Graphics




Other Videos By Intel Graphics


2022-02-17Ponte Vecchio Performance Demo | Investor Meeting 2022 | Intel Graphics
2022-01-12Intel Arc | Death Stranding Director's Cut With XeSS | CES 2022
2022-01-04Intel Arc | Deep Link Hyper Encode Demo CES 2022 | Intel Graphics
2021-12-09Intel Arc Gameplay Trailer | The Game Awards 2021 | Intel Graphics
2021-11-05Intel Arc | Faster Transcoding With Intel Deep Link | Intel Graphics
2021-11-04Intel Arc | High Fidelity Gaming Upscaling with Intel XeSS | Intel Graphics
2021-10-27Intel InnovatiON 2021 | Let's Play: Getting the most out of the PC Gaming Platform | Intel Graphics
2021-09-13Real-time, Denoised, Path Tracing Running on Intel® Xe GPU | Intel Graphics
2021-09-03Intel Arc | Drone Light Show | Intel Graphics
2019-10-31Blue Sky Studios Interview | Intel® CREATE 2019 | Intel Graphics
2019-10-31HP Interview | Intel® CREATE 2019 | Intel Graphics
2019-10-31Spider-Man: Far From Home VR Demo | Intel® CREATE 2019 | Intel Graphics
2019-10-31Teradici Demo | Intel® CREATE 2019 | Intel Graphics
2019-10-31Intel Rendering Framework Demo | Intel® CREATE 2019 | Intel Graphics
2019-10-31Intel® CREATE 2019 | Intel Graphics
2019-09-12Retro Scaling in the Intel® Graphics Command Center | Intel Graphics
2019-06-19COMPUTEX 2019 Odyssey Event | Intel Graphics
2019-05-30Art by Rens | Near Photo-Realistic Game Level on Intel® Iris® Plus Graphics | Intel Graphics
2019-03-20Join Intel’s Graphics Command Center Early Access Program | Intel Graphics
2019-03-11A Taste of the Future of Visual Computing Coming Soon | Intel Graphics
2019-02-20Join the Odyssey | Intel Graphics



Tags:
Intel
Intel Graphics
Graphics
Intel Corp
Discrete Graphics
Game Development
Gaming
Graphics Hardware
Media
Media Hardware
dGPU
GPU
Intel CREATE
SIGGRAPH
HP
Shane Ward
persistent memory
PMEM
disruptive technology
open source