Hunt: Showdown is great fun... but should have been single player
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As a fan of horror, I was really keen to check Hunt: Showdown out, now that it has finally landed on PlayStation 4. Crytek's multiplayer horror-em-up always looked like it was going to deliver something special as a deep south B-grade Gothic horror experience.
Unfortunately, while the game is a lot of fun (and one of the rare multiplayer games I can see myself playing in the long term), it's also a game in which the gameplay design, and the sheer effort to pigeonhole it into specific formulas, has come at the expense of its thematic quality.
In this video I discuss why I think Hunt could have been so much more effective were it a single player, narrative-driven experience.
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