Hybrid (PSX) Total Conversion for Doom II - Part 21 - Credits Roll Map

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Published on ● Video Link: https://www.youtube.com/watch?v=V1WwBvU-Cro



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Figured out how to recreate the credits roll by using 3D floors, skybox viewpoints, camera scripting, use of the 'when player hits floor' actor, very long textures for the credits text, and some ACS scripting to hide the HUD, then restoring it after the credits end.