Hybrid (PSX) Total Conversion for Doom II - Part 15
Hyperlink to Hybrid TC on ModDB:
https://www.moddb.com/mods/hybrid-tc
Significant progress has been made on Level 01: Snow Gardens.
Level layout is nearly complete. Just need to texture-match the walls to the original and change the ceiling and floor heights to match the original level, which is extremely easy with a code I made for the original game that sets the player collision box for the height and radius to 0, allowing me to pinpoint where the exact position of vertices will be for walls, and also allowing me to touch the ceiling height almost exact with just having to subtract or add the value of 1 to calculations. Standing on the ground not airborne already shows the height for the floor.
I am using Duckstation for most of this, and rooms with irregular integers for length and width are deciphered using Avocado, which has a very handy amount of debugging tools, including a RAM viewer, and also has an extremely handy 3D Screenshot feature to dump 3D models.
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