Hybrid (PSX) Total Conversion for Doom II - Part 16
Hyperlink to Hybrid TC on ModDB:
https://www.moddb.com/mods/hybrid-tc
LEV00: Temple of Madness has made significant progress.
I've even managed to make the thing placements 1:1 with the original with the help of a few Gameshark codes; one to freeze enemies and projectiles, and one to zoom the games automap display in really really close, which allows me to precisely get the exact coordinates of each thing.
With the exception of the stone wall columns, every single things positions are matched to the original game.
Any of the things I haven't implemented yet such as the safe lockers, metal support beams, and tech decorations, are put in as Map Spot things, as placeholders, in their respective spots, and also matched to the originals XYZ positions.
Gameplay is currently in early stages at the moment for all the enemies except for the sphereoid, which is mostly functional, but not complete yet.
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