
Hyper Blocking in Practice
Little video just talking about the realistic way you can make use of hyper blocking in a run.
If you haven't seen the firs video explaining what hyper blocks are: https://youtu.be/_gInkyCaANs
Method 1: (can use when no walls are around you, and the zip is not precise)
Hyper Blocks right away, end with normal steps so rewind is not eaten
Method 2: (use for precise zips and/or when walls are around you)
Normal blocking inputs, switch to hyper blocks in an appropriate direction, end with steps (you need like zero steps usually in this case, but make sure the rewind doesn't get eaten)
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