I fought every boss in Hollow Knight AT THE SAME TIME

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Hollow Knight
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The mod I used for this challenge (custom trials) is EXTREMELY glitchy. More specifically there are some bosses that don’t really like to be spawned in the colosseum, and as a result they just kind of… break. So technically while I do SPAWN every boss at the same time, im actually only fighting around 38 of them. The broken bosses are as follows: Oro stands there and does nothing the entire time, and mato fights for a little while until he does a dive attack into the ground and gets stuck. Flukemarm does nothing. Just sits there. God Tamer can’t even be spawned with this mod, which doesnt make sense cuz we’re in the colosseum but hey, I’m not a programmer so, what do I know. Radiance works up until her second phase where she teleports to the middle of the room and floats menacingly. Elder hu teleports out of bounds, Gorb teleports in place and is practically invulnerable, and the crystal guardian jumps around once or twice before he stops moving. Uumuu is just invincible, unaffected by the explosions caused by her balloons. Normal nosk is on the list of enemies that CAN be spawned, but he doesn't appear out of his spawning cage. Gray Prince Zote teleports outside of the arena and floats in the air behind the gate. Xero shoots his swords 80% of the time, although sometimes he just floats around all willy-nilly.

Also, I had to play with a locked camera as one of the bosses messes with the game and sends the camera wayyyyyy out of bounds. Sorry in advance.

THE BUILD: Quick Focus, Stalwart Shell, Carefree Melody, Grubsong, Weaversong. This build was probably the most 1000 IQ idea I’ve ever had. Stalwart shell+quck focus allows us to tank a hit and use the I-frames from Stalwart shell to immediately heal that health back, allowing us to take damage in perpetuity while we wait for Uumuu balloons to spawn. Carefree melody allows us to have a positive gain on health by giving us a free hit fairly often due to the amount of damage we’re taking. Grubsong is obviously for giving us soul back for when we get hit, and the interaction it has with weaversong means we’ll pretty much never run out of soul (which is required for the insane amount of healing we do in the fight).

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