I made Sky Lanterns in Unreal Engine 5 [4K]

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Some sky lantern festival tests – actually based on a project I did a couple of years ago now, rendering using Cycles in Blender. I’ve linked it down below, but that took hours to render out per frame – a far cry from using UE5 where it tooks only minutes to render out each clip.

https://www.artstation.com/artwork/oAYJvO

Lanterns were modelled and textured in Blender. Particle systems were a combination of Niagara particle systems for the background assets and animated Blueprint actors for the foreground lanterns.

This was made using Unreal Engine 5.1 Preview 2.

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Tags:
sky lanterns
chinese lanterns
paper lanterns
lantern festival
sky-lanterns
floating lanterns
tangled lanterns
lanterns tangled
sky lantern festival
rise lantern festival