Icarus | GeForce RTX 3060 Ti + Ryzen 7 7800X3D | 1440p - Low vs Maximum Settings DLSS, FSR
Icarus Geforce RTX 3060 Ti gameplay.
Testing the Nvidia GeForce RTX 3060 Ti & AMD Ryzen 7 7800X3D in Icarus at 1440p using Low, Medium, High, and epic. DLSS, and FSR graphics settings comparison.
The game was installed on an SSD when I conducted this test. Icarus should not be played on an HDD due to frequent FPS drops.
Benchmark Playlists:
RTX 3060 Ti Benchmark Playlist - https://www.youtube.com/playlist?list=PLpwdJ3Ql_zrmMMAEsaEHK6gTEIk6wppF5
AMD Ryzen 7 7800X3RD Benchmark Playlist - https://www.youtube.com/playlist?list=PLpwdJ3Ql_zrnpVi9zll8L_T5JTv4PHdTt
Chapters:
0:00 Low 1440p
2:32 Medium 1440p
5:20 High 1440p
7:36 Epic 1440p
9:52 Epic with quality DLSS 1440p
12:43 Epic with ultra wuality FSR 1440p
Quality DLSS & Ultra Quality FSR are the highest quality options for both respectively.
SPECS [Affiliate Links]
• CPU : AMD Ryzen 7 7800X3D: https://geni.us/tVnRUh
• CPU Cooler : Be Quiet! Dark Rock 4 CPU Air Tower Cooler: https://geni.us/oYHMd5
• GPU : MSI Rog Strix Edition Nvidia GeForce RTX 3060TI: https://geni.us/MdQpBi
• RAM : Kingston FURY Beast RGB 32GB (2x16GB) 6000MHz DDR5: https://geni.us/dxqr
• MB : Asrock X670E PG LIGHTNING: https://geni.us/BE6asc
• M.2 : Samsung 990 PRO 1TB PCIe 4.0 (MZ-V9P1T0BW) NVMe M.2: https://geni.us/j5V6ak
• SSD : Samsung 870 QVO 1 TB (MZ-77Q1T0): https://geni.us/HiMknZ
• HHD : SEAGATE ST3000DM001 3TB 7200RPM: https://geni.us/ylkFr
• HHD 2 : Western Digital WD10EZEX-08M2NA0 - 1TB 7200RPM: https://geni.us/sY5AF
• PSU : Corsair RM850x 850W Modular Power Supply 80 Plus Gold: https://geni.us/jiffe
• CASE : Corsair 4000D Airflow Mid Tower Gaming Case - Black: https://geni.us/MY8Fs
• OS : Windows 10 Home 64bit
Recorded using Nvenc
Using Nvenc reduces my in-game fps by 5% - 10%
Icarus is a session-based survival video game by developer RocketWerkz. Created by Dean Hall, it was released on 4 December 2021 for Windows on the Steam platform.
Icarus is a session-based survival game for up to 8 co-op players or solo players, where most gameplay occurs during timed missions. Players accept contracts for missions on a space station orbiting the planet, and drop down to its terrain to attempt the objectives. Once a mission timer is complete, the drop-pod returns to the station. If the player fails to return in time, their character’s body is left on the surface and their progress is lost.
To survive while on the surface, players must gather oxygen, food, and water, while also finding temporary shelter from the hostile environment. Eventually the player will be able to construct increasingly advanced structures and tools. Players have the usual health and stamina bars, which can be depleted by taking damage or by performing tasks like sprinting, gathering, and fighting. Genetically modified wildlife on the planet is often hostile, and a variety of storms also pose dangers to the player and their structures. Players who do not seek shelter from storms suffer movement and stamina debuffs, and spending too much time in certain storms will deplete health. Weather events will also damage and occasionally set fire to player built structures.
Elements of the game world are persistent, such as the locations of caves and lakes; others are procedurally generated, including the mineral formations found in said caves. The scope of the playable map also varies between missions. Nothing the player does or builds persists on the surface between missions.
Initially, the player is supplied with nothing except an exposure suit, and they must harvest materials essential to survival. As they progress, their character can unlock talents that improve their abilities, and access crafting blueprints that enable more advanced tools, weapons, and materials. On subsequent missions they retain their talents and blueprints, but begin most missions with little in the way of material supplies.
Open world is a game mode offering an untimed, permanent settlements available to prospectors. They offer a more persistent Icarus experience, including exploration, combat and limited missions via the Short Wave Radio and other future mission boards.
Open worlds can be started in both Olympus and Styx.
Open worlds persist, unlike missions, so you can return to your dropship and leave at any time, then return to redrop in the originally selected drop zone. If you leave on the dropship, all CRAFTED and GATHERED items you have on your person will be destroyed, while all WORKSHOP items that you brought down yourself will be returned to your loadout (unless you already reclaimed them with insurance).
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Currently, The FPS Tester has 1,161 views for Icarus across 9 videos. The game makes up 1 hour of published video on his channel, roughly 1.69% of Icarus content that The FPS Tester has uploaded to YouTube.