icenhancer 2.1 A day of a lunatic in LC Part 2
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This is a video response to ArmAVidz for anyone that can help me improve this... Thank you ArmVids for your creative persistence to bring this great game into a perfect movie!
Recorded with Fraps. (10-15 FPS)
Compiled with StaxRip http://sourceforge.net/projects/staxmedia/
Microsoft Windows 7 Home Premium x64-based PC
Intel® Core™ i5-2310 CPU @ 2.90GHz, 3101 Mhz, 4 Core(s), 4
Installed Physical Memory (RAM) 8,00 GB
NVIDIA GeForce GTX 550 Ti (304.48 win7 64bit beta driver)
1.023,69 MB Adapter RAM
I use
the amazing Chikamru Real Traffic (gave me no issues with disappearing textures) in combination with Real Traffic by "47" which replaces the cargrp.dat and popcycle.dat files. Gave me a FPS boost by fixing the car spawning rate during the day/night.
HD Traffic lights and Street signs - V 1.0
NGTExplosionV.3
I also use nvidia inspector:
http://img.techpowerup.org/120717/nvidia_20120718_044318.png
http://img.techpowerup.org/120717/nvidia_20120718_044403.png
so I enabled
ForceNVidiaCard=true
ForceNVidiaCaps=true
I play in 1920x1080 res on a 32'' TV screen lcd
I use R-one FXAA v 1.1
SSAO & Bloom enabled
lens flare by Packet (from ICENHANCER 2.0 RECONFIG by Packet setup)
So if you want to keep this lens flare which I support go replace the exact files:
Parent directory:
icebloom.fx
Inside injFX_Shaders folder:
Bloom.h
If anyone needs those files message me.
In iceconfig.ini i edited the values below:
under [GLOBAL]
CyclicConfigReading=true
ForceNVidiaCard=true
ForceNVidiaCaps=true
under [ENGINE]
ForceDisplaySize=true
....................................
DisplayWidth=1920
DisplayHeight=1080
under [SSAO_SSIL]
ApplyAntialiasing=true (I'm not sure if it should be false though please tell me if you know)
under [SKY] (What should i edit for stars to become visible at night?)
.......................................
CloudsUseCustomTexture=true
.......................................
StarsUseCustomTexture=true
.......................................
StarsAmount=0.5
StarsIntensity=2
StarsBrightness=0.60
......................................
MoonSize=0.2
In iceshader.fx:
under #define GlobalSaturation
float Saturation = 1.00;
float AddContrast = 0.15;
&
#define NormalMB (activated)
//#define AlternativeMB (deactivated)
The grey suit is still so dark. What can I edit to look normal?
Many thanks to:
Rockstar for this amazing game!
IceLaGlace (Hayssam Keilany) for his devotion and his hard work on this project!
Boris Vorontsov for ENBSeries
DPeasant3 for being a great friend & helping IceLaGlace when he started the timecyc
DKT70 for his awesome road textures
gp65cj045 for the DOF code which is a great conversion from ATI ADOF
Legacyy & Dmc for taking care of the forum
MasterKontrol & PacketOverload & IKT for all the support
PacketOverload for his modified settings and lens flare
Chikamru for his real traffic fix that causes no texture missing glitches
47 for his cargrp.dat and popcycle.dat fix
And all the GTA4 community.
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