ICO Cutscene Compilation [4K/60FPS HACK] PCSX2 1.5.0 dev - OpenGL Hardware renderer
Widescreen hack by nemesis2000 & Debug Menu
-Some cutscenes have timing issues at 60fps, therefore I recorded them in their original framerate.
-There are a few scenes where the widescreen hack reveals character animations or parts of the scenario that you’re not supposed to see, so I recorded them in their original aspect ratio.
Check out the previous 60fps gameplay video that I made to see how much has PCSX2 improved over the years: https://youtu.be/kmt1iweCpfE
PCSX2 1.5.0-20181201160636 - compiled on Dec 1 2018
OS: Linux 4.19.4-zen1-1-zen
Physical RAM: 6GB
CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
GPU: Nvidia GT 1030 2GB (GDDR5)
NOT RECORDED IN REAL-TIME
GSdX OpenGL (Hardware) -- Rendered at 8x Native Internal Resolution (4096x3584)
MTVU + Fxaa shader + Shade boost + Widescreen patch + 60fps hack (Debug Menu --) Single Framestep)
PCSX2 Config
------------
MTVU On
GSdx
OpenGL (Hardware)
Interlacing Auto
Internal Resolution 8x Native (~2880p 5K)
Automatic CRC Level Partial (OpenGL Recommended)
Mipmapping (Insert): Basic (Fast)
Accurate Date: Fast (Default)
Blending Unit Accuracy High (Recommended high-end PC)
Enable User Hacks --) Half-pixel Offset,Normal (Vertex)
Shader Configuration --) Enable FXAA, Enable Shader Boost (Contrast 54)
130%-180% EE cyclerate overclock for gameplay
60FPS Hack code:
6F8545DB.pnach
------------------------
gametitle=ICO [SCUS-97113] (U)
comment=Patches/Codes Hacked By Maori-Jigglypuff [Savas Guercebe]
//60FPS (Single Framestep)
patch=1,EE,20274EC4,extended,00000001
//DEBUG MEMU
//patch=1,EE,20101F48,word,0C06A6CA
//patch=1,EE,201A6DE0,word,08069A8C
//Turn Off The Enemy AI
//patch=1,EE,20160720,word,03E00008
//patch=1,EE,20160724,word,00000000
//patch=1,EE,201FBB48,word,03E00008
//patch=1,EE,201FBB4C,word,00000000
//Air Walker; Press R1+Select to walk on air, and Press R2+Select for normal walk.
//patch=1,EE,E002F7FE,word,002811D2
//patch=1,EE,201E1728,word,03E00008
//patch=1,EE,201E172C,word,00000000
//patch=1,EE,E002FDFE,word,002811D2
//patch=1,EE,201E1728,word,27BDFF70
//patch=1,EE,201E172C,word,8F83A418
// Maximum Graphics Booster
// (No Blur-Effect and maxed out Game Sharpness)
//patch=1,EE,00130450,word,03e00008
//patch=1,EE,00130454,word,00000000
//patch=1,EE,001eef18,word,03e00008
//patch=1,EE,001eef1c,word,00000000
//patch=1,EE,00113298,word,03e00008
//patch=1,EE,0011329c,word,00000000
//patch=1,EE,001133e0,word,03e00008
//patch=1,EE,001133e4,word,00000000
// Disable Post-Effect like the bright reddish Sky
//patch=1,EE,00275208,word,00000000
// No Shadow Effects
//patch=1,EE,002751CC,word,00000000
//patch=1,EE,002751D0,word,00000000
//patch=1,EE,002751D4,word,00000000
//patch=1,EE,002751D8,word,00000000
//patch=1,EE,002751DC,word,00000000
//patch=1,EE,002751E0,word,00000000
//patch=1,EE,002751E4,word,00000000
//patch=1,EE,002751E8,word,00000000
// Characters RGB Values decently enhanced,
// disable extra Light on Boy and Objects
// and disable Boy-Dimming in dark Areas
//patch=1,EE,001159EC,word,24020000
//patch=1,EE,00115938,word,24130000
//patch=1,EE,00115948,word,24130000
//patch=1,EE,00115f2c,word,44806000
//patch=1,EE,00275180,word,3F900000
//patch=1,EE,00275184,word,3F900000
//patch=1,EE,00275188,word,3F900000
//patch=1,EE,0027518C,word,3F800000
// World and Character main RGB fixed Values
//patch=1,EE,002751F0,word,00000080
//patch=1,EE,002751F4,word,00000080
//patch=1,EE,002751F8,word,00000080
//patch=1,EE,002751FC,word,00000000
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