Idle Heroes: Fantasy Arcade 2.0 & Clearing Trial 2 after starting from wave 51

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Published on ● Video Link: https://www.youtube.com/watch?v=Ctafgvqk3zU



Game:
Fantasy (1981)
Duration: 59:45
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Believe it or not, very challenging. Kinda. If only I hadn't fucked up midway.
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About the battleground:
- Has 2 sides, both needs to be defended, so suicidal Vesa is no longer possible/viable
- Every 5 waves, a miniboss/boss will appear, ALWAYS from the right (at least for this run)
- Regular wave consists of:
+ 1 side only have small enemies, but spammed to hell
+ 1 side with some medium skeletons and peon spam, but less intense than the other side, and stop spawning in earlier.
- Boss would still fuck everything over.
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Stratergy: (optimally, the following were devised an hour or two after the shown run):
- Your units barely does any damage. Don't even bother buying a SFX or FQV, only a waste of money, they can't kill jack shit either way.

- ALL of your damage comes from abusing the skills to hell. Use them wisely.

- Skills deck: Viper/Mines/Explosion/IceTornado/Thunder Totem.
+ Probably the best deck possible: Without Viper, there's zero fucking way in hell you could get even CLOSE to killing the wave 60 boss, let alone the final boss. Without IceStorm, you'll literally get overrun. Without mines, there is no way you could deal damage to enemies in a way that matters. Thunder is probably the best choice for the final slot as I've heard something about the combo with Water melts bosses, but that barely does anything in my plays.
+ Stratergy for non-boss waves: As the wave mainly consists of 1 side filled with peons and 1 side more agressive with insane pushing power, we should heavily cripple 1 side while focusing on the other. Use the mines to deal some % of the enemies' HP damage, use IceStorm + Explosion + Viper to chip them off. After that, immediately spam dragging soldeirs on the other side and pray to god your base don't get overrun. Basically, copy the thing I did for the last 10-15 waves and call it a day.
+ The stratergy for boss waves (especially those without Dominator) is more or less the same, but you can use this as an opportunity to conserve some cash for the next waves. Cripple the right (always non-boss) side, and use Viper to melt the boss on the other side. Even Wave 100 Dominator melts to Viper, somehow. Funny.

- Upgrade priority:
+ Pre-Wave70: You could still spawn a Vesa or two or call for help here, so do whatever. Prioritize in this order, from most to least: Exp gain (it only affects those killed by skills, but skills are the bread and butter of this run anyways) , Summon Count, Cooldowns, Range (allow overlapping mines to blow harder), Damage, Duration. Ignore the others, probably.
+ Post-Wave70: Now, you might start running into some money shortage, so stop sending out Vesa - she's more or less functionally similar to a Mage right now - with 10x the cost. Not worth it. Only upgrade to Lv2, as that is definitely enough for you to keep spamming shit blindly (I actualy end the run with 10k something. Neat)

- Having a slow (but not too slow) device helps as that would make micro and macromanaging much easier. Clearing this seems to only be possible on big touchscreens right now - no way in hell that oculd be pulled off on a phone or on emulator.

- VERY much of a protip: Drag your units in very slowly while anticipating your next moves. THat would allow you to pull off some very wtf macro moment. The function was built-in, abuse it to hell. Don't panic.







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