Idlemancer! New Game From LavaFlame2(Creator of IdleOn)! - IdleOn

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IdleOn W6 playlist:    • IdleOn World 6+   LavaFlame made a new Game! Hurray! Or? A PvP game that will cost 6.99, based on the W6 Summoning Skill. Could be fun. Lava is not the Coder so his time usage will be minimal for this game.

Steam link: https://store.steampowered.com/app/3507960/Idlemancer/


I'm releasing a NEW GAME based on the Summoning skill in World 6!
An asynchronous PvP roguelike, with emphasis on diverse builds and bonuses that make for a unique stand-alone experience!

This is not IdleOn 2
It is a completly separate experience from IdleOn. Your IdleOn characters and stats will NOT transfer into Idlemancer, and nothing (apart from crossover items potentially) will transfer out of Idlemancer into IdleOn.

Not a solo-dev project (I only make IdleOn, duh)
I am working with a few others in a way where my attention is not taken away from IdleOn. While I will be the one designing progression/bonuses (not time-consuming considering I've done this countless times for 7 years and it comes naturally at this point), ALL the coding work and fancy visual effects will not take up even a minute of my time. Further, the game will be using IdleOn art (duh), so I will not need to dedicate time to making new art for a new game.

Why am I doing this?
Curiosity / fun for me! I like to fully understand things, and I've intently watched/studied game releases on Steam for years without actually getting to release one in the traditional way. Sure, I have experience with the free side, but no experience with the paid side (Idlemancer will be $6.99 -- this is money for the coders. I am paying them a salary & Revenue-share)
Felt right -- when the opportunity came up of doing this, I felt there were too many positives with no real negatives. If it succeeds, I just helped the coders break into the games industry (I'm working on rev-share with them, while also paying them outright so they aren't left with nothing), not to mention a success means players get to have fun playing a cool game! If it fails? Uhhh... ouch? Maybe? Idk I dont really see the problem since I'll just keep making IdleOn in the meantime
Help fend off burnout -- I'm not a psychologist, but maybe part of the burnout of something like IdleOn is that its never "done" (and wont be for many years tbh lmao I have a lot more to add). So maybe seeing something I'm (just emotionally) attached to be "done" will make life feel less perpetual. Or maybe not, again this is a potential Up-side, with no Down-side

Why not just add this to IdleOn?
Because then I'd have to code it in, and it actually WOULD take away from IdleOn development.

Since Idlemancer will be a paid game (coders weren't interested in doing Live-Service, neither was I, and I'm paying coders a salary + Idlemancer Revshare), the Crossover event with idleon will not feature anything game-breaking.

Final point: Since this is not a solo project, Idlemancer's post-launch updates will be decided by the coders, and if they want to continue based on the game's success. I have no skin in the game in that regard... if I did, that would stress me out and defeat the purpose of doing this in the first place.


00:00 Discord Post
01:15 Steam Post
03:35 Summary
04:01 Thoughts
04:48 Stencyl


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