โ๏ธ IKEMEN GO Events Mode [Lua Module] Release + How to Install/Set Up Tutorial ๐๏ธ
Inspired by Super Smash Bros Melee and the Missions Mode of Ikemen Plus Ultra, I made Events Mode for Ikemen GO.
Mainly intended to be used in Full Games. This module is an entry and example towards adding new game modes to the engine, with exclusive/custom menus.
Following the logic of the Story Mode, the events mode is an expansion that will allow you to separate and further customize access to combats that present specific conditions and that are not related to the story or arcade routes of your game.
To take advantage of the benefits of this module, you must add your events in the select.def file, customize the selection screen through system.def and make use of the launchFight() function offered by Ikemen GO, in a lua script that allows the loading animated sequences (storyboards), the use of different triggers, variables and even the possibility of loading characters or stages that are not in the select.def. Likewise, the possibility of Enable or Disable character select that are loaded from the select.def, Team Mode that will be used for the player side and when an event will be Unlocked, all of this things are possible.
If you have any questions or problems related to this module, you can write in the comments below to help you in any way I can.
โคFor commissions on Ikemen Plus Ultra or Ikemen GO engines, you can contact me viaโ gamesikemen@gmail.com
From Venezuela, I do my best with passion to present improvements for Ikemen engines, if you wish to make a donation/contribution, you can do it throughโ https://ko-fi.com/cabledorado2
My goal is to contribute to the addition of functionalities or game modes that are currently absent, so that we can all have at our disposal a powerful open source engine that allows us to create or imitate Fighting Games with advanced features and quality like those of games developed by companies.
โค๐๐จ๐ฐ๐ง๐ฅ๐จ๐๐ Events Module and others personal improvements hereโhttps://https://github.com/CableDorado2/IkemenGO-GameModes-Tweaks__________________________________________________________
Gameplay
โค00:00 - Events Menu
โค00:10 - Event 1 [Mad Titan]
โค01:58 - Event 2 [Eternal Rivals]
โค03:41 - Event 2 Clear Cutscene Example
โค03:59 - Event 3 (Unlocked) - [Crossroad]
Tutorial
โค06:54 - How to Install Events Module
โค07:31 - Adding Customizable Screenpack Values
โค07:53 - Setting Module
โค08:22 - Adding New Events items to Event Select Menu
โค09:15 - How to Code Events using launchFight() Lua function
โค10:50 - Testing Events
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#ikemengo #IkemenEngine #FightingEngine #CD2 #CableDorado2 #MUGEN