โ๏ธ IKEMEN GO Gallery Mode [Lua Module] Release + How to Install/Set Up Tutorial ๐๏ธ
Inspired in Commercial Fighting Games and Ikemen Plus Ultra, Gallery Mode now is available for Ikemen GO as Lua module format!
Mainly intended to be used in Full Games. This module is an entry and example towards adding a universal solution of Gallery Theater Mode to the engine, with new screens which can be customized from system.def and a separate artworks.def user defined file.
If you have any questions or problems related to this module, you can write in the comments below to help you in any way I can.
My goal is to contribute to the addition of functionalities or game modes that are currently absent, so that we can all have at our disposal a powerful open source engine that allows us to create or imitate Fighting Games with advanced features and quality like those of games developed by companies.
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*I am aware that the speed at which the tutorial is displayed is too fast! you can always change it in the youtube video player options. However, my buddy Old Gamer, took the time to explain, how to install the module carefully hereโ ย ย ย โขย 44ย Extraย Lesson:ย Howย toย addย Galleryย M...ย ย
โค๐๐จ๐ฐ๐ง๐ฅ๐จ๐๐ Gallery Module and others personal improvements hereโhttps://https://github.com/CableDorado2/IkemenGO-GameModes-Tweaksis what it looks like customized in a Full Gameโ ย ย ย โขย IkemenGoย Universalย Galleryย Modeย #ikem...ย ย
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Gameplay
โค00:00 - Gallery Menu
โค02:10 - Beating Arcade with a Specific Character to Unlock his Artwork
โค03:43 - Artwork Unlocked
Tutorial
โค04:18 - How to Install Gallery Module
โค04:53 - Adding Customizable Screenpack Values
โค06:03 - Adding New Artwork to Gallery Menu
โค07:05 - How to Code Artworks using "artworks.def" paramvalues
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#ikemengo #IkemenEngine #FightingEngine #CD2 #CableDorado2 #MUGEN