I'M Switching From UNITY To UNREAL
End of the day, Unity is a great engine. Although I have some problems and quirks about it, I can still use it and make games. However, recently I have noticed that I don't have to work with just Unity for the rest of my life, and can happily switch over to another engine. I think it was the best time now to switch over.
Maybe I will make more Unity tutorials, maybe not. Let's see...
Link to Aaron Laterman's video: https://www.youtube.com/watch?v=AvTY29iMJvU
~Timestamps~
00:00 - Unity is a completed mess
01:51 - Why I'm switching from Unity to Unreal
03:23 - DOTS...
05:38 - Unity's naming conventions
07:51 - Unity and .NET's future
09:00 - Unity new tools and new math libary
10:54 - Package Manager (Hidden Packages)
14:11 - Newtonsoft Json Unity Package
16:40 - UI Toolkit...
19:48 - Display Resolution Dialog Deprecation
20:32 - Physics Updates...
24:26 - Gigaya and Chop Chop
26:00 - Conclusion
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