My opinions after 30 DAYS in UNREAL ENGINE
Thumbnail - Image of Thanos (by hyperborean82): https://www.deviantart.com/hyperborean82/art/Render-of-Thanos-209913098
~TImestamps~
00:00 - My pet peeves with Unreal Engine
00:16 - Poor Documentation
00:44 - Poor intergration with Visual Studio
01:57 - Blueprint doesn’t support Function Overload
02:36 - Blueprint doesn’t have all "Data Types"
03:05 - Blueprint doesn’t support custom C++ struct
03:32 - Blueprint doesn’t support custom C++ macros
03:59 - C++ and Unreal can't support namespaces
05:56 - Don't have drag & drop reference system (like Unity)
07:23 - Using "cm" instead of "m" for default unit
09:23 - Lacks support for different file formats (like .mp3, .dae)
10:40 - Splitting the mesh into multiplies separate assets
12:04 - Niagara is different workflow compare to other toolsets
12:44 - Can't change in-game volume inside the editor
13:10 - Can't see the scene-view while playing in the game-view
14:06 - Marketplace (high cost, small collections of assets - compare to Unity)
15:11 - Good Things about Unreal
15:21 - Blueprint support JSON
15:40 - Most tools are well-intergrated to each other
16:24 - Every "Actor/GameObject" has logic attached to it
17:33 - Unreal is Open Source
17:55 - Basic components for building a prototype game
21:30 - Release couple assets for free each month
22:23 - Conclusion
Donate via: https://streamelements.com/mrrobinofficial/tip
Spotify: https://open.spotify.com/artist/2Fzh377DpcO1DjntMQFXvz?si=nK047MGVRO-Z8uTKr-_OFA
Instagram: https://www.instagram.com/mrrobinftw/
Stay tuned for more content! Love you all!