Imperial Struggle PLAYTHROUGH /NEW GMT Game / One Peace and War Turn / Legendary Tactics
Legendary Tactics walks you through Turn 1, a Peace turn and then a War Turn. Hopefully, this will give some of you an idea of the flow of the game, the subtlety of the mechanics and the greatness of the design. We've broken down the phases with the timestamps below for your convenience:
==TIMESTAMPS==
0:00 - Intro
PEACE TURN:
2:10 - #1 - The Deck Phase
2:29 - #2 - The Debt Limit Increase Phase
2:44 - #3 - The Award Phase
4:02 - #4 - The Global Demand Phase
5:16 - #5 - The Reset Phase
5:36 - #6 - The Deal Cards Phase
7:59 - #-7 The Ministry Phase
11:19 - #8 - The Initiative Phase
11:30 - #9 - The Action Phase
50:28 - #10 - The Reduce Treaty Points Phase
50:42 - #11 - Resolve Remaining Powers Phase
50:56 - #12 - The Scoring Phase
56:16 - #13 - Victory Check Phase
58:00 - #14 - Final Scoring (After Turn #6)
WAR TURN:
58:35 - #1 - The War Resolution Phase
1:08:31 - #2 - Victory Check Phase
1:08:59 - #3 - The Reset and War Layout Phase
1:09:19 - The Like and Subscribe Phase
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Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.
Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening. It aims to honor its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's?