Implementing placeholder art and music - Indie Game Devlog

Implementing placeholder art and music - Indie Game Devlog

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Published on ● Video Link: https://www.youtube.com/watch?v=7nM9XyoUUqs



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Work on Zeitgeist 1980 continues! I've got a UI, implemented my interpreter, ported the text from Twine to Ink - now it's time to create vast swaths of temporary art.



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Michael Coorlim is a science fiction author and game developer.

You can find my work here: http://www.mcoorlim.com

If you're interested in supporting my creative output and want access to early releases and the like, consider becoming one of my Patreon backers: http://www.patreon.com/mcoorlim







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zeitgeist 1980