Porting from Twine to Ink - Philosophy of Story Indie Game Devlog

Porting from Twine to Ink - Philosophy of Story Indie Game Devlog

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Published on ● Video Link: https://www.youtube.com/watch?v=1MebPm1fozo



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Duration: 9:00
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I intend to talk about the process of porting Zeitgeist 1980's story from Twine to Inkle's Ink markup, but get distracted by story arc philosophy along the way.


Play the Zeitgeist 1980 prototype: http://www.mcoorlim.com/zeitgeist-1980/
Join the patreon at the $5+ level and play the godot version alpha demo here: https://www.patreon.com/posts/zeitgeist-1980-39501730



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Michael Coorlim is a science fiction author and game developer.

You can find my work here: http://www.mcoorlim.com

If you're interested in supporting my creative output and want access to early releases and the like, consider becoming one of my Patreon backers: http://www.patreon.com/mcoorlim







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Michael
Coorlim
Michael Coorlim
narrative design
story philosophy
character arcs
twine
ink
godot
inkle
devlog