IMPLEMENTING SHIP INTERIORS IN PHASES TO MAKE IT DOABLE!
ELITE WEEK HIGHLIGHT CLIP#135: IMPLEMENTING SHIP INTERIORS IN PHASES TO MAKE IT DOABLE! (FROM EPISODE #083; JUN 18, 2021)
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CAST: KAI ZEN, WOLFDRAGON ROY COOKSON, TWEAKED74, CMDR Juki, CMDR Aron Starr Graphics Producer: Swordsmith
Podcast Editor: Monohive
PHASED IMPLEMENTATION OF SHIP INTERIORS FOR EASE OF DEVELOPMENT:
TIER 0:
YOU GET TO DESIGNATED CIRCLE (THAT WE HAVE NOW) AND CHOOSE TO BOARD SHIP. A SHORT ANIMATION (2-3 SECONDS) SHOWS YOUR CHARACTER RUN UP RAMP/LADDER/ELEVATOR TO ACCESS SHIP. FADE TO BLACK AND CMDR IS IN SEAT.
TIER 1:
SMALL SHIPS - SAME AS TIER 0 BUT CULMINATING BEHIND PILOTS SEAT IN ALREADY MODELED COCKPIT AREA WITH EXIT BEHIND LEADING TO CMDRS QUARTERS (A SMALL CUSTOMIZABLE “PLAYER HOUSING ROOM” WHERE TROPHIES AND VARIOUS OTHER CUSTOMIZATIONS COULD BE DISPLAYED FOR MONETIZATION) AND THEN OUT TO THE 2-3 MODULES AVAILABLE.
MEDIUM SHIP - SAME AS SMALL SHIPS ABOVE BUT CULMINATING BEHIND PILOTS SEAT WITH A SMALL HALLWAY ACCESSIBLE THRU DOOR BEHIND MEDIUM SIZE CMDRS QUARTERS THAT LEADS TO SLIGHTLY LARGER HALLWAY WITH SAY 3-5 MODULES AVAILABLE.
LARGE SHIP - SAME AS MEDIUM SHIPS ABOVE BUT CULMINATING BEHIND PILOTS SEAT WITH A SMALL HALLWAY ACCESSIBLE THRU DOOR BEHIND LARGE SIZE CMDRS QUARTERS THAT LEADS TO LARGER HALLWAY WITH SAY 5-8 MODULES AVAILABLE THRU ELEVATORS BEHIND EACH DOOR IN HALLWAY TO VARIOUS DECKS.
TIER 2, 3, 4, ETC: EXPAND ON THIS MODEL OVER TIME WITH NEW MODULES ADDED THRU GAME PLAY LOOPS DESIRED BY FDEV CULMINATING OVER VARIOUS ITERATIONS IN SOMETHING THAT COULD (BUT NOT NECESSARILY NEEDING TO) EXTEND OUT TO LARGELY OR COMPLETELY MODELED SHIP INTERIORS WITH EVER INCREASING OPPORTUNITY FOR MONETIZATION THRU AESTHETIC (BUT NOT POWER LEVEL) ADDITIONS.
THE FOLLOWING MODULES SHOULD BE CONSIDERED:
CMDR’S QUARTERS (ALL)
SCIENCE DEPARTMENT (COSTS A MODULE SLOT; VISTA GENOMICS / FUTURE FUNCTIONALITY AS DESIRED BY FDEV.)
MEDICAL BAY (FOR REVIVAL FROM LOSS OF CONSCIOUSNESS; ALL)
SRV BAY (COSTS A MODULE SLOT)
SLF BAY (COSTS A MODULE SLOT)
CARGO BAY (COSTS A MODULE SLOT)
ENGINE ROOM (ALL; FUNCTIONALITY DEPENDING ON FUTURE GAME LOOPS)
MAP ROOM (SOME ADDITIONAL GALAXY MAP; SYSTEM MAP; OREY MAP FUNCTIONALITY; ALL)
CARGO BAY; COSTS A MODULE SLOT - IMMERSION FACTOR)
ETC...
This Excerpt is taken from:
ELITE WEEK #083 - ELITE - CRISIS POINT! (GALACTIC WATER COOLER: FRI JUNE 18th, 2021) https://youtu.be/Nt72ZiAAspM
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