Importing a material into UE4 in 10 minutes
There's a lot of free web sites that have high quality materials on them suitable for being imported into UE4, but there's a couple steps that need to take place.
1) Find a material you like on whatever website you like. Download it.
2) Unzip it on your machine, and copy all of the files inside of it into a new folder inside UE4.
3) Make a new material and open up the material editor for it.
4) Drag the pictures in one at a time into the material editor (this creates a texture sample) and link up the "diffuse" texture to the "base color" pin.
5) Link up the "normal" texture to the "normal" pin. (Normal maps look kind of rainbow colored usually, that's normal.)
6) If you have a MRAO or a ARM texture, then that is three maps in one. The first letter means the Red channel, the second letter is the Green channel, the third letter is the Blue channel. M stands for metallic, R for roughness (and is usually the green channel), and A for ambient occlusion. So if you have a ARM texture, you connect the Red channel of it to Ambient Occlusion, Green channel to Roughness, and the Blue channel to Metallic.
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