UE4 Niagara (+ a bit on Source Control)

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Published on ● Video Link: https://www.youtube.com/watch?v=6CpPCXsBBHE



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Today I started by talking about source control in UE4, which is preferably done with Perforce. If set up right, it allows you to have multiple people working smoothly on the same world together. However, setting it up is a pain, and when you're dealing with people on bad internet connections, it can be nearly impossible to use.







Tags:
is50b
niagara
unreal engine
source control
perforce
particle effects